Overview of the Destiny game:

Written by on October 28, 2014 in Gadgets, Gaming, Technology - No comments

All in all, the game includes only four basic PvP modes: team death match, every-Guardian-for-themselves death match, small-team death match, and control-point domination. All of those are simple fun, the control point matches are generally the most enjoyable but none are particularly exciting on their own. Bungie are old hands at competitive multiplayer, and while Destiny’s battles bear some of the same hallmarks as Halo’s best stuff which is the varied, well-designed maps and a focus on verticality and agility over speed—they sorely lack that series’ intricate customization options.


With each match of Destiny PvP, for now at least, what you got the first time is what you’ll get next time. Each match cannot be altered in any way, and the various modes don’t even offer private lobbies. Furthermore, while each player’s damage and armor stats are leveled out to provide balance, players with high-level gear still enjoy bonuses like faster fire-rates and more exotic special abilities. There is no surety about how Bungie has balanced that entire out, but it certainly doesn’t present the appearance of a level playing field. One remarkable thing about Destiny’s mostly unremarkable player-vs.-player death matches is how well they’re integrated into the fabric of the game as a whole. At any time you can take on up to eleven other players in The Crucible, which is portrayed as a sort of competitive training arena for Guardians to hone their skills before heading back into the world to fight real evil.

The Crucible feels like an intro class in competitive multiplayer and only really works when viewed as a smaller part of the overall Destiny experience. It is, however, noteworthy how well the Crucible is folded into that overall experience. The Crucible can be accessed from the same map screen as every other mission, which makes it easy to casually drop in for a match or two, and then pop out to get back to adventuring. You’ll earn loot and experience in the Crucible that directly translates over to the co-op story stuff, and with time can trade currency earned in battle for high-level gear.


As you depart for a new Crucible match, your spaceship will be joined by the ships of the people you’ll be fighting alongside. Watching a flock of six spaceships speed toward a new arena is oddly charming, like watching six grade-school kids on their bicycles riding to the park to play cops and robbers. Destiny feels at times like a container, carefully crafted to leave as many empty spaces as possible. Critic Brendan Keogh calls the game “the IKEA Billy bookshelf of videogames.” But, Destiny is something as a better-made and longer lasting, maybe a high-end piece from Crate & Barrel or Pottery Barn. The game’s spaces will eventually be filled by whatever additional content Bungie and Activision decide to make. The development studio and publisher intend to support this series for many years to come, and the Destiny of 2016 will likely be markedly different from the Destiny of today.

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